TLAS2 Chapter 16 The Fire in Which we Burn
carlwhiteEpisode Description
The Web, braving a city-wide manhunt with them as the target, press on with their fight back against the Unseen and their network of terror. Our crew’s next target is a deserted warehouse, known to be used as a supply depot in the transit of Infernal Powder. Sounds pretty straightforward, right? Well, you’d think so…
LinksTranscript:
https://docs.google.com/document/d/1xL5sdCOLwN7ZoblJoZxRyeipl8DNkZMNLcG_4NrXsOk/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/
Twitter @TheLoneAdv
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Blog https://carlillustration.wordpress.com/
Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/
Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark
Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing
Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing
Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged
Mechanics
CEO Roll:
Faction: Seekers of Dhrume
ACTION/ THEME: 62, 33: Locate Faction
DESCRIPTOR/ FOCUS: 23, 99: Contested World
PROGRESS CLOCK: Destroy the Unseen’s supply lines 8/16
- The Shipping Company 4/4
- The Percheron 4/4
- Warehouse 1 0/4
- Warehouse 2 0/4
GROUP ACTION ROLL: Survey, led by Sallow, to check for patrols & guards around the warehouse, Risky, Limited: Success
Trace: 1d: 5
Sallow: 1d: 5
Spider: 1d: 6
PROGRESS CLOCK: Destroy the Unseen’s supply lines 9/16
- The Shipping Company 4/4
- The Percheron 4/4
- Warehouse 1 1/4
- Warehouse 2 0/4
GROUP ACTION ROLL: Prowl, led by Trace, to sneak past the guards and into the warehouse, Risky, Limited: Success
Trace: 3d: 1,5,3
Sallow: 2d: 1,2: 1 Stress to Trace
Spider: 1d: 4
Crater: 1d: 6
PROGRESS CLOCK: Destroy the Unseen’s supply lines 10/16
- The Shipping Company 4/4
- The Percheron 4/4
- Warehouse 1 2/4
- Warehouse 2 0/4
ACTION ROLL: Sallow Wreck, to set the warehouse alight, Crater assist, Risky, Standard: 3d: 1,3,1 Failure
CONSEQUENCE: Lose an Opportunity, new approach needed to try again
CONSEQUENCE: Mark clock segments
- Unseen & goons arrive with a delivery of powder
DANGER CLOCK: Discovery 2/6
SETUP ROLL: Sallow Tinker, to stun the enemy, Push, Desperate, 3d: 6, 4, 3: Success 1XP
ACTION ROLL: Crater Wreck, to fire a pistol at the powder barrel, Push, Risky, Standard: 3d: 6,6,3: Critical
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